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Oblivion boots of the crusader
Oblivion boots of the crusader












Finally fixed the bug introduced by the downloaded version of Mehrunes' Razor where all Daedric War Axes 'crumble to dust' when activated, as there have been no other different bugs found between the download and KoTN CD versions of the official plug-ins, and this change is compatible with both versions Fixed the label on Numbskin Mead wine so that it says this and not 'Ice Nerveshatter' (which appears to have been the originally intended name as it's the name of the file) Removed mipmaps from the Dragon Sword icons ( IconDragonSword.dds ) as they caused the icons to blur if Oblivion was not set to Large texture size and the Construction Set to complain Fixed the player always getting the Level 1 versions of Lord Kelvyn's Bulwark shield and the Dragonsword of Lainlyn if a new game is started with Battlehorn already present, or the level of whenever Battlehorn was installed on a current save the shield will now be levelled appropriately to when the last upgrade is purchased and this will fix existing saves if it has not yet been retrieved, and the sword will be levelled to when the player enters the Grotto area the first time

oblivion boots of the crusader

Fixed UOMPIDWallAlcove01.nif missing from the self-installer version causing missing alcove tunnels in the Shrine of the Crusader If you find any bugs with the fixes or any bugs with the official mods themselves please report them to either of us. ESP's after the UOMP ones with OBMM or equivalent) If you use the UOMP overtop of Unnerfed, Oblivion may crash on launch. The UOMP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. (The self-installing and OMOD (courtesy of Abo2) versions will set the appropriate dates use OBMM or equivalent if you use the manual version to adjust the load order.) Also the fixed plugins (other than Battlehorn Castle) are based on the official plugins from the Knights of the Nine retail CD and some of the plugins are slightly different from the ones from the online download this means some of the fixes may not work and some bugs aren't fixed because they don't exist in the Knights of the Nine retail CD versions. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch reversing this load order can cause Oblivion to crash on launch. Because of this, these are not standard plug-in ESP files.

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NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters.














Oblivion boots of the crusader